using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Geomatrix
{
    class Level
    {
        Geom[] GeomList;
        String name;
        String hint;



        public Level(String levelName, String levelHint, int levelSize)
        {
            GeomList = new Geom[levelSize];
            name = levelName;
            hint = levelHint;
        }

        public void Update(int pressX, int pressY)
        {
            foreach (Geom g in GeomList)
            {
                g.Press(new Vector2(pressX, pressY), new Vector2(Player._position.X, Player._position.Y));
            }
        }
    }
}